Thus your ship devotes 3,240% of its mass to lasers.Įdit: With the ship variants plugin you can get access to the Nil'kimas Manta bay, and push the percentage of your ship that is devoted to weapons to 3,840%. Not only does this allow you to devote 770% of your mass to missiles, an alternative build gives you 2 manta bays, with a total of 12 mantas, each with a 15 ton Biorelay laser, and enough space left to mount 2 Biorelay Lasers, and a couple of blasters. You can go further, with the Light Destroyer Class Thunderhead, which weighs 15 tons, and can carry 116 tons of upgrades. This also means that it has 1700% of its mass devoted to lasers. Somehow you can have a fighter capable launching 6 copies of itself, and still have room left for a few blasters. They can have 6 mantas (which themselves have 15 ton Biorelay Lasers). This isn't the silliest build you can get. Thus the ship has 867% of its mass devoted to missiles. This allows you to buy a single EW missile launcher, at 7 tons, and 45 EW missiles. Use the Public EV Charging Stations Map below via Plugshare to find nearby. Each and every year the numbers continue to rise as car manufacturers, government agencies, and charging networks increase development of new stations. With the Sigma Upgrades you can fit 52 tons of upgrades on them. As of 2020, there are over 30,000 public EV charging stations (over 100,000 individual ports) in the United States. There aren't many that break the 90 credits per ton per jump barrier that allows a Leviathan to make money.Īdding a plugin to give them the 5,000 tons of space that they deserve (they've got 40 cargo pods at 128 tons each) makes things more balanced. It would suck to lose all your money because you hired 6 Cambrians, filled them with bioweapons and had them defect on the last jump, taking all your cargo with them.ĮDIT: Finding a run where Leviathans are profitable at all is difficult. Just make sure you have enough cash to hire them in Polaris space, haul them back to the bioweapons run, fill them up, and finish the run without going bankrupt. With the multi-jump organ on the bioweapons run, hired Leviathans edge out Cambrians by 4,250,000 credits per run, but if you have access to the multi-jump organ you can capture Leviathans and not have to worry about repercussions. On the bioweapons run with hypergates you see a saving of 14,820,000 credits per run, compared with a 6,750,000 credit reduction in profits per run. You get a 12% reduction in cargo capacity for a 80% reduction in price. Effectively this would be like a fixed nebula but with a "stellar field" visual appearance.For every single route in the game (bar one), Cambrians are more profitable than Leviathans as hired escorts. This would not be made up of actual generated stars, but just a generic "Milky Way" effect based on the probability density of where stars would be. However, a "star density" cloud could be included. However, when the player started at A such stars hadn't yet be generated, so could not have been placed on any background image. Arriving at B will trigger the generation of more stars beyond B, some of which *should* be visible from A if they're bright. The problem: if you start at system A and travel in one direction, you end up at B. I don't think it's feasible to include individual stars, as they are procedurally generated anyway.
That means the background will change slowly as the player travels through the galaxy. A background image could be generated based on that POV in galaxy space, showing bright vivid nebulae and dark patches of dust as appropriate. When a player enters a system room, that will represent a location in galaxy space. These could be generated based on initial "galaxy shape" options and would be fixed. It would be populated by features such as nebulae, dust clouds and clusters - the sort of things that should be visible from a very long distance. That means any map would need to be coordinate-based rather than symbolic, though the current links would be shown on the map at any one time.Īs for large features like nebulae, that could be doable by having a "galaxy room" which represents the larger-scale contents of the galaxy.
they're all man-made and liable to change as the galaxy develops. I'd still advocate that any inter-system connectivity should not be regarded as permenent i.e.